P+ - Giga Bowser - Subaction - HeavyThrowB
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Stats
IASA: |
None |
Direction Reverse Frames: |
17 |
Subaction Index: |
0x1d |
Throw
Frame: 18
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
15 |
90 |
75 |
361 |
Normal |
Unique |
AerialAndGrounded |
2 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 15, trajectory: 361, kbg: 75, wdsk: 0, bkb: 90, effect: Normal, unk0: 1.0, unk1: 0.0, unk2: 1.0, unk3: 2, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 2 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 10, trajectory: 45, kbg: 128, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(288)))
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(3.0)
- FrameSpeedModifier { multiplier: 2.0, unk: 0 }
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(16.0)
- ReverseDirection
- AsyncWait(18.0)
- ApplyThrow { unk0: 0, bone: 73, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
SFX
- SyncWait(15.0)
- SoundEffect1(1450)
- SoundEffect1(6731)
- SoundEffect1(55)
- SoundEffect1(55)
- SoundEffect1(115)
- ScreenShake { magnitude: 0 }
Other